Simple flight simulator
A downloadable game for Windows
If anyone is wondering how to make it, here is the code and the plane is rigidbody based
Code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UI;
public class FlightScript : MonoBehaviour
{
[Header("Settings")]
public Rigidbody rb;
float CurrentSpeed = 35f;
Vector3 RootSpeed;
float zRootSpeed;
private void FixedUpdate()
{
//Rotating
RootSpeed.x = Input.GetAxis("Vertical") * 20 * Time.fixedDeltaTime;
zRootSpeed += Input.GetAxis("Horizontal") * 20 * Time.fixedDeltaTime;
zRootSpeed = zRootSpeed * 0.8f;
RootSpeed.z = zRootSpeed;
transform.Rotate(-RootSpeed);
//Moving
rb.velocity = transform.forward * CurrentSpeed;
if (CurrentSpeed < 20f)
{
rb.useGravity = true;
}
else
{
rb.useGravity = false;
}
}
}
Status | Prototype |
Platforms | Windows |
Author | janmanHD2 |
Genre | Simulation |
Tags | 3D, Flight, Flying, Relaxing, Singleplayer, Third Person, Unity |
Download
Install instructions
How to open:
-Un-zip the file -Open new file -Open FlightSim.exe
Controls: WASD
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